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Soulcrusher Helmet

Soulcrusher Helmet

Mail head, item level 98, requires level 60
No known source in ForeverChanged from Classic
Soulcrusher Helmet
Sanctified
Item Level 98
Binds when picked up
HeadMail
496 Armor
+45 Strength
+18 Stamina
+23 Intellect
Durability 85 / 85
Classes: Shaman
Requires Level 60
Equip: Increases your attack speed and casting speed by 2.0%.
Equip: Reduces chance to be Dodged or Parried by 2.0%.
The Soulcrusher's Rage (0/8)
Soulcrusher Helmet
Soulcrusher Epaulets
Soulcrusher Armor
Soulcrusher Belt
Soulcrusher Leggings
Soulcrusher Treads
Soulcrusher Vambraces
Soulcrusher Grips
(2) Set: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
(4) Set: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
(6) Set: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.
Sell Price: 114949

Source

  • VendorEastern Plaguelands

Changed in Forever

  • Haste Rating 20 added
  • Expertise Rating 20 added
  • Haste % 2 removed
  • Effects removed

The Soulcrusher's Rage

  • 2 pieces: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
  • 4 pieces: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
  • 6 pieces: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.

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