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Soulcrusher Grips

Soulcrusher Grips

Mail hands, item level 98, requires level 60
No known source in ForeverChanged from Classic
Soulcrusher Grips
Sanctified
Item Level 98
Binds when picked up
HandsMail
382 Armor
+32 Strength
+12 Stamina
+13 Intellect
Durability 50 / 50
Classes: Shaman
Requires Level 60
Equip: Improves your chance to get a critical strike by 2.0%.
Equip: Increases your attack speed and casting speed by 2.0%.
The Soulcrusher's Rage (0/8)
Soulcrusher Helmet
Soulcrusher Epaulets
Soulcrusher Armor
Soulcrusher Belt
Soulcrusher Leggings
Soulcrusher Treads
Soulcrusher Vambraces
Soulcrusher Grips
(2) Set: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
(4) Set: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
(6) Set: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.
Sell Price: 77491

Source

  • VendorEastern Plaguelands

Changed in Forever

  • Critical Strike Rating 28 added
  • Haste Rating 20 added
  • Critical Strike % 2 removed
  • Haste % 2 removed
  • Effects removed

The Soulcrusher's Rage

  • 2 pieces: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
  • 4 pieces: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
  • 6 pieces: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.

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