Soulcrusher Treads
Mail feet, item level 98, requires level 60
No known source in ForeverChanged from Classic
Soulcrusher Treads
Sanctified
Item Level 98
Binds when picked up
FeetMail
420 Armor
+36 Strength
+10 Stamina
+15 Intellect
Durability 70 / 70
Classes: Shaman
Requires Level 60
Equip: Increases your attack speed and casting speed by 3.0%.
The Soulcrusher's Rage (0/8)
Soulcrusher Helmet
Soulcrusher Epaulets
Soulcrusher Armor
Soulcrusher Belt
Soulcrusher Leggings
Soulcrusher Treads
Soulcrusher Vambraces
Soulcrusher Grips
(2) Set: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
(4) Set: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
(6) Set: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.
Sell Price: 10554
Source
- VendorEastern Plaguelands
Changed in Forever
- Haste Rating 30 added
- Haste % 3 removed
- Effects removed
The Soulcrusher's Rage
Soulcrusher Helmet
Soulcrusher Epaulets
Soulcrusher Armor
Soulcrusher Belt
Soulcrusher Leggings
Soulcrusher Treads
Soulcrusher Vambraces
Soulcrusher Grips
- 2 pieces: While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
- 4 pieces: Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
- 6 pieces: Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.
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