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A Skyborne elf above a sea of clouds
Ten playable races, two of them Skyborne

Races and racials

Racials were reworked across the board for Forever, and six races gained a class they could never play before.

Alliance

Human
Starts in Elwynn Forest

Stormwind’s people, now able to be Hunters. Will to Survive breaks stuns and Perception reveals stealth.

WarriorPaladinHunterRoguePriestMageWarlock
PerceptionPerceptionWill to SurviveWill to SurviveSword SpecializationSword SpecializationThe Human SpiritThe Human Spirit
Dwarf
Starts in Dun Morogh

Ironforge’s mountain folk. In Forever they can walk the path of the Shaman for the first time.

WarriorPaladinHunterRoguePriestShaman
Find TreasureFind TreasureStoneformStoneformBig Game HunterBig Game HunterMace SpecializationMace Specialization
Night Elf
Starts in Teldrassil

Teldrassil’s sentinels. Elune’s Light is a new 15-second crit cooldown alongside Shadowmeld.

WarriorHunterRoguePriestDruid
Elune's LightElune's LightShadowmeldShadowmeldQuicknessQuicknessWisp SpiritWisp Spirit
Gnome
Starts in Dun Morogh

Gnomeregan’s inventors, now able to become Priests. Eureka! empowers their next three spells or abilities.

WarriorRoguePriestMageWarlock
Escape ArtistEscape ArtistEureka!Eureka!Engineering SpecializationEngineering SpecializationExpansive MindExpansive Mind
High Order Skyborne
Starts in Zephras Isle

Highborne scholars of Eldre’Thalas reclaiming their arcane legacy for the Alliance. They glide on Walk on Air and tap ley lines for regeneration.

WarriorHunterRogueMageDruid
Read Ley LineRead Ley LineWalk on AirWalk on AirElemental InsightElemental InsightWind BlessedWind Blessed

Horde

Orc
Starts in Durotar

Durotar’s warriors, now able to be Mages. Shatter Curse adds a curse-immunity cooldown to Blood Fury.

WarriorHunterRogueShamanMageWarlock
Blood FuryBlood FuryShatter CurseShatter CurseAxe SpecializationAxe SpecializationHardinessHardiness
Undead
Starts in Tirisfal Glades

The Forsaken of Lordaeron, now able to be Paladins. Touch of the Grave drains health with spells and attacks.

WarriorPaladinRoguePriestMageWarlock
CannibalizeCannibalizeWill of the ForsakenWill of the ForsakenTouch of the GraveTouch of the GraveUnderwater BreathingUnderwater Breathing
Tauren
Starts in Mulgore

Mulgore’s herdsmen. Plainsrunning speeds them up the longer they keep moving.

WarriorHunterShamanDruid
CultivationCultivationWar StompWar StompEnduranceEndurancePlainsrunningPlainsrunning
Troll
Starts in Durotar

The Darkspear, now able to be Warlocks. Rapid Regeneration restores half their health over time.

WarriorHunterRoguePriestShamanMageWarlock
BerserkingBerserkingRapid RegenerationRapid RegenerationBeast SlayingBeast SlayingRegenerationRegeneration
Windshaper Skyborne
Starts in Zephras Isle

Shen’dorei who keep faith with the wind spirits, joining the Horde. They glide on Walk on Air and use Skysight to ride elemental blessings.

WarriorHunterRogueShamanDruid
SkysightSkysightWalk on AirWalk on AirElemental InsightElemental InsightWind BlessedWind Blessed