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Item sets

Every set with its pieces and bonuses. Hover any piece for its tooltip.

85 sets, page 1 of 4

Fireleaf Regalia

Era set
Item level 98 to 98, Mage
  • (2) Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
  • (4) Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
  • (6) Reduces the cooldown on your Frozen Orb spell by 25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by 5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.

Fireleaf Vestments

Era set
Item level 98 to 98, Mage
  • (2) Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration. (Proc chance: 20%)
  • (4) Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
  • (6) Reduces the cooldown of your Arcane Power by 0.0200 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.

Bonescythe Armor

Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
  • (2) Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
  • (4) Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy. (500ms cooldown)
  • (6) Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
  • (8) Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.

Dreadnaught's Battlegear

Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
  • (2) Increases the damage done by your Revenge ability by 75.
  • (4) Improves your chance to hit with Taunt and Challenging Shout by 5%.
  • (6) Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.
  • (8) When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.

Frostfire Regalia

Item level 86 to 92, Mage
  • (2) Reduces cooldown on your Evocation by 1 minute.
  • (4) Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec. (Proc chance: 20%)
  • (6) Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells. (Proc chance: 20%)
  • (8) Your damage spells have a chance to displace you, causing the next spell cast to generate no threat. (Proc chance: 15%)

Partners in Crime

New
Item level 22 to 70
  • (2) Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec. (100ms cooldown)
  • (2) +22 Strength.

Blood Tiger Harness

Item level 65 to 65
  • (2) Improves your chance to get a critical strike with melee attacks by 1.0%.
  • (2) Improves your chance to get a critical strike with spells by 1.0%.