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Druid talents

51 points across Forever’s rebuilt trees. 18 talents are new, 29 were reworked and 13 Classic talents are gone.

Druid
Druid
Balance build
Points
36 / 0 / 15
Left
0
Required level
60
Balance
Balance
Ranged damage
36

Point order

The order you spend points is your leveling path. Undo with Ctrl+Z.

  1. Improved Wrath10
  2. Improved Wrath11
  3. Improved Wrath12
  4. Improved Wrath13
  5. Improved Wrath14
  6. Moonglow15
  7. Moonglow16
  8. Moonglow17
  9. Improved Moonfire18
  10. Improved Moonfire19
  11. Nature's Majesty20
  12. Nature's Majesty21
  13. Nature's Reach22
  14. Nature's Reach23
  15. Nature's Splendor24
  16. Insect Swarm25
  17. Vengeance26
  18. Vengeance27
  19. Vengeance28
  20. Vengeance29
  21. Vengeance30
  22. Improved Starfire31
  23. Improved Starfire32
  24. Improved Starfire33
  25. Improved Starfire34
  26. Improved Starfire35
  27. Nature's Grace36
  28. Eclipse37
  29. Eclipse38
  30. Eclipse39
  31. Moonfury40
  32. Moonfury41
  33. Moonfury42
  34. Moonfury43
  35. Moonfury44
  36. Moonkin Form45
  37. Nature's Focus46
  38. Nature's Focus47
  39. Furor48
  40. Furor49
  41. Furor50
  42. Naturalist51
  43. Naturalist52
  44. Naturalist53
  45. Naturalist54
  46. Naturalist55
  47. Reflection56
  48. Reflection57
  49. Reflection58
  50. Gift of Nature59
  51. Gift of Nature60

Gone from the Druid trees

Classic talents with no counterpart in Forever. Some became trainer spells or baseline effects; check the Druid abilities.

  • Improved Nature's Grasp
    Improved Nature's GraspBalance
    Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
  • Improved Thorns
    Improved ThornsBalance
    Increases damage caused by your Thorns spell by 75%.
  • Natural Weapons
    Natural WeaponsBalance
    Increases the damage you deal with physical attacks in all forms by 10%.
  • Nature's Grasp
    Nature's GraspBalance
    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Omen of Clarity
    Omen of ClarityBalance
    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
  • Faerie Fire (Feral)
    Faerie Fire (Feral)Feral Combat
    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
  • Feline Swiftness
    Feline SwiftnessFeral Combat
    Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
  • Feral Aggression
    Feral AggressionFeral Combat
    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
  • Improved Shred
    Improved ShredFeral Combat
    Reduces the Energy cost of your Shred ability by 12.
  • Primal Fury
    Primal FuryFeral Combat
    Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
  • Improved Enrage
    Improved EnrageRestoration
    The Enrage ability now instantly generates 10 Rage.
  • Improved Healing Touch
    Improved Healing TouchRestoration
    Reduces the cast time of your Healing Touch spell by 0.5 sec.
  • Improved Mark of the Wild
    Improved Mark of the WildRestoration
    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.