The Forever druid fills every role and finally has the tools for each. Balance gets Eclipse and a Moonkin Form worth standing in, Feral splits into a cat with real burst and a bear with high-threat area tanking, and Restoration gets Wild Growth. Every druid can now resurrect out of combat with Revive, and both Skyborne factions can be druids, with forms of their own.
At a glance
| Topic | Details |
|---|---|
| Roles | Ranged damage (Balance), melee damage and tank (Feral Combat), healer (Restoration) |
| Resource | Mana, Rage in Bear Form, Energy in Cat Form |
| Armor | Leather |
| Races | Night Elf, Tauren, and new in Forever, both Skyborne factions |
| New on the trainer | |
| Moved to the trainer |
What changed from Classic
- Revive is an out-of-combat resurrection from level 12, so a druid no longer waits for Rebirth to bring back a party member between pulls.
- Omen of Clarity and Nature's Grasp are trainer spells, free for every druid.
- Naturalist in Restoration now adds 5% to all damage you deal and takes half a second off Healing Touch. All four builds take it.
- Eclipse links Balance's two nukes: each Wrath takes half a second off your next two Starfires, storing up to four charges.
- Moonkin Form doubles Omen of Clarity's proc chance and gives your party 3% crit.
- Feral gets new buttons.
Shifting Power converts mana into 40 Energy,
Primal Bite is a high-threat bite, and Berserk ties them together. - Furor remembers your Energy. Shifting back into Cat Form restores the Energy you had when you left, plus 10 per second you spent out of form, up to 100.
Thick Hide now adds base armor per level and per point of defense in your forms instead of a flat percentage.- Wild Growth caps Restoration: a front-loaded heal over time on the target's whole party.
- Removed: Natural Weapons, Feline Swiftness, Feral Aggression, Improved Shred, Primal Fury, Improved Enrage, Faerie Fire (Feral), Improved Healing Touch, Improved Mark of the Wild, Improved Thorns and Improved Nature's Grasp.
Balance
Eclipse ties the two nukes together: each Wrath shortens your next two Starfires. Moonkin Form now doubles Omen of Clarity procs.
Balance alternates Wrath and Starfire and keeps two damage-over-time effects up.
Moonkin Form arrives at 45.
Single target:
- Moonkin Form for the whole fight.
- Moonfire and Insect Swarm, both longer with
Nature's Splendor. - Wrath to bank
Eclipse charges. Each Wrath shortens your next two Starfires. - Starfire while you have charges.
- Spend Clearcasting procs on Starfire, the most expensive spell you cast.
Vengeance doubles the critical damage bonus of Arcane and Nature spells,
Moonfury adds 10% to both schools, and
Nature's Grace speeds up your casting after every crit.
Nature's Reach adds 4% hit. The Restoration points are
Naturalist for 5% damage,
Reflection for mana, and a few ranks of Nature's Focus, Furor and Gift of Nature.
Feral cat
Shred, Rake and Rip with Rend and Tear on bleeding targets. Shifting Power converts mana into 40 Energy on demand.
The cat is a bleed spec with a big cooldown.
Berserk arrives at 44.
Single target:
- Keep Rake and Rip on the target.
Rend and Tear adds 10% to all your melee damage on a bleeding target. - Build combo points with Shred from behind, 18 Energy cheaper with
Shredding Attacks, or Claw when you cannot get behind. - Spend extra combo points on Ferocious Bite.
- Shifting Power when you run dry: 40 Energy for a little mana.
- Berserk with Tiger's Fury. For 15 seconds your combo point builders gain 100% crit, and
Blood Frenzy adds an extra combo point on each of those crits.
Predatory Instincts adds 20% critical damage to your melee abilities, and
Leader of the Pack gives your party 3% crit. From Restoration the build takes Furor, Naturalist,
Natural Shapeshifter to make shifting and Shifting Power cheaper, and three points of Gift of Nature.
Feral bear
Primal Bite is the bear’s high-threat strike; Natural Reaction adds dodge and turns every dodge into Rage.
The bear tanks with threat to spare and stays alive through dodge and armor.
Threat:
- Feral Charge in, Faerie Fire, then Demoralizing Roar on packs.
- Primal Bite on cooldown for single-target threat.
- Lacerate to stack a bleed that also generates high threat.
- Swipe for packs, 30% stronger with
Feral Instinct. - Maul with spare Rage.
- Berserk on big pulls: Primal Bite hits three targets with no cooldown for 15 seconds.
Natural Reaction adds 5% dodge and 5 Rage every time you dodge, and Blood Frenzy adds 5 Rage on each crit.
Heart of the Wild gives 20% Stamina in bear form. Frenzied Regeneration and Barkskin are your cooldowns.
Restoration
Wild Growth heals the whole party, front-loaded; Gift of the Earthmother lowers the global cooldown on Rejuvenation, Swiftmend and Wild Growth.
Restoration heals with heal-over-time effects and has the best party healing of any healer through Wild Growth.
Swiftmend arrives at 32 and
Wild Growth at 45.
How it plays:
- Rejuvenation on the tank and anyone taking steady damage.
- Regrowth on targets that need a direct heal.
Improved Regrowth adds 50% crit to its initial heal. - Wild Growth when a whole party takes damage.
- Swiftmend on a target with Rejuvenation or Regrowth for an instant heal.
- Nature's Swiftness into Healing Touch for emergencies.
Gift of the Earthmother shortens the global cooldown on Rejuvenation, Swiftmend and Wild Growth by half a second, which speeds up your whole rotation.
Genesis from Balance adds 5% to all your periodic healing, and
Living Spirit adds 15% Spirit.
Stat priorities
Forever converts 10 Hit Rating to 1% hit, 14 Critical Strike Rating to 1% crit and 12 Dodge Rating to 1% dodge. Blizzard has not published raid hit caps for Forever yet.
| Spec | Priority |
|---|---|
| Balance | Hit, spell power, Critical Strike, Haste, Intellect, Spirit |
| Feral cat | Hit, Expertise, Agility, Strength, Critical Strike, Attack Power |
| Feral bear | Stamina, Armor, Agility, Defense, Dodge, Hit and Expertise for threat |
| Restoration | Healing power, Spirit, Intellect, Critical Strike, Haste |
Weapon damage does not matter in your forms, so a feral weapon is just a stat stick. Compare sets in the gear planner.
Leveling
Level as a cat. The Feral order puts
Feral Swiftness at 17 and 18, for 30% more movement speed in Cat Form, then Shifting Power at 27, Primal Bite at 28 and Berserk at 44.
- Bear Form at 10 for anything dangerous, Cat Form at 20 for speed.
- Omen of Clarity from 20 now procs from spells as well as attacks, so you get a free Shred, Maul or Wrath every so often.
- Revive at 12 brings your party back between pulls without a ritual.
- Heal yourself between fights in caster form, then shift back. Furor gives back the Energy you left with.
- With the Talented Legacy perk, Berserk comes at 39.
Races
- Night Elf:
Shadowmeld and
Quickness, which makes you harder to spot while Prowling and adds 1% dodge.
Elune's Light adds 10% crit for 15 seconds. - Tauren:
Endurance adds 5% health and 1% hit, and War Stomp stuns up to five enemies.
Plainsrunning speeds you up the longer you keep moving. - High Order Skyborne: new to the class, with forms made for the race,
Read Ley Line for regeneration and 1% haste. - Windshaper Skyborne: new to the class, with forms made for the race,
Skysight for movement speed and 1% haste.
