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Druid talents

51 points across Forever’s rebuilt trees. 18 talents are new, 29 were reworked and 13 Classic talents are gone.

Druid
Druid
Feral Combat build
Points
0 / 38 / 13
Left
0
Required level
60
Balance
Balance
Ranged damage
0

Point order

The order you spend points is your leveling path. Undo with Ctrl+Z.

  1. Ferocity10
  2. Ferocity11
  3. Ferocity12
  4. Ferocity13
  5. Ferocity14
  6. Heart of the Wild15
  7. Heart of the Wild16
  8. Heart of the Wild17
  9. Heart of the Wild18
  10. Heart of the Wild19
  11. Thick Hide20
  12. Thick Hide21
  13. Thick Hide22
  14. Feral Instinct23
  15. Feral Instinct24
  16. Feral Instinct25
  17. Feral Swiftness26
  18. Feral Swiftness27
  19. Sharpened Claws28
  20. Sharpened Claws29
  21. Savage Fury30
  22. Savage Fury31
  23. Feral Charge32
  24. Primal Bite33
  25. Predatory Strikes34
  26. Predatory Strikes35
  27. Predatory Strikes36
  28. Blood Frenzy37
  29. Blood Frenzy38
  30. Leader of the Pack39
  31. Predatory Instincts40
  32. Predatory Instincts41
  33. Natural Reaction42
  34. Natural Reaction43
  35. Natural Reaction44
  36. Natural Reaction45
  37. Natural Reaction46
  38. Berserk47
  39. Furor48
  40. Furor49
  41. Furor50
  42. Furor51
  43. Furor52
  44. Naturalist53
  45. Naturalist54
  46. Naturalist55
  47. Naturalist56
  48. Naturalist57
  49. Natural Shapeshifter58
  50. Natural Shapeshifter59
  51. Natural Shapeshifter60

Gone from the Druid trees

Classic talents with no counterpart in Forever. Some became trainer spells or baseline effects; check the Druid abilities.

  • Improved Nature's Grasp
    Improved Nature's GraspBalance
    Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
  • Improved Thorns
    Improved ThornsBalance
    Increases damage caused by your Thorns spell by 75%.
  • Natural Weapons
    Natural WeaponsBalance
    Increases the damage you deal with physical attacks in all forms by 10%.
  • Nature's Grasp
    Nature's GraspBalance
    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Omen of Clarity
    Omen of ClarityBalance
    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
  • Faerie Fire (Feral)
    Faerie Fire (Feral)Feral Combat
    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
  • Feline Swiftness
    Feline SwiftnessFeral Combat
    Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
  • Feral Aggression
    Feral AggressionFeral Combat
    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
  • Improved Shred
    Improved ShredFeral Combat
    Reduces the Energy cost of your Shred ability by 12.
  • Primal Fury
    Primal FuryFeral Combat
    Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
  • Improved Enrage
    Improved EnrageRestoration
    The Enrage ability now instantly generates 10 Rage.
  • Improved Healing Touch
    Improved Healing TouchRestoration
    Reduces the cast time of your Healing Touch spell by 0.5 sec.
  • Improved Mark of the Wild
    Improved Mark of the WildRestoration
    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.