Every set with its pieces and bonuses. Hover any piece for its tooltip.
Field Marshal's Vestments
ChangedItem level 65 to 65, Rogue
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
Grimstitch Armor
NewItem level 65 to 65, Rogue
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cooldown of your Kidney Shot ability by 3 sec.
- (4) +36 Attack Power against Humanoids.
- (5) Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
Madcap's Outfit
Item level 61 to 65, Rogue
- (2) +20 Attack Power.
- (3) Decreases the cooldown of Blind by 20 sec.
- (5) Decrease the energy cost of Eviscerate and Rupture by 5.
Primal Batskin
Item level 65 to 65
- (3) Minor increase to running and swimming speed. Does not stack with similar effects.
The Darksoul
Item level 65 to 65
- (3) Increased Defense +20.
The Defiler's Determination
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Fortitude
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Intent
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
The Defiler's Purpose
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Resolution
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Will
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Determination
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Fortitude
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Intent
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Purpose
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Resolution
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Resolve
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Will
Item level 63 to 65
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
Warlord's Vestments
ChangedItem level 65 to 65, Rogue
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
Battlegear of Undead Slaying
ChangedItem level 63 to 63, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
- (3) Increases your damage against undead by 2%.
Battlegear of Valor
Item level 57 to 63
- (2) +8 All Resistances.
- (3) +15 Strength.
- (4) When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. (Proc chance: 10%, 1m cooldown)
- (5) Chance on melee attack to heal for 88 to 132 and generate 10 Rage
- (6) Restores 15 health per 5 sec.
Beaststalker Armor
Item level 57 to 63
- (2) +8 All Resistances.
- (3) +30 Attack Power.
- (4) When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. (Proc chance: 8%, 1m cooldown)
- (5) Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana. (Proc chance: 5%)
- (6) Restores 8 mana per 5 sec.
Champion's Vestments
Item level 63 to 63, Rogue
- (2) Increases your chance to parry an attack by 1%.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +15 Stamina.
Dreadmist Raiment
Item level 57 to 63
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (5) Your spellcasts have a 5% chance to heal you for 270 to 330. (Proc chance: 5%)
- (6) Restores 8 mana per 5 sec.