Every set with its pieces and bonuses. Hover any piece for its tooltip.
Duskwraith Armor
Era setItem level 98 to 98, Rogue
- (2) While Just a Flesh Wound is not active, your Backstab, Sinister Strike, Saber Slash, and Mutilate deal 20% increased damage per your active Poison or Bleed effect afflicting the target, up to a maximum increase of 60%.
- (4) Your Poison and autoattack critical strikes have a 10% chance to grant you a combo point. (Proc chance: 10%)
- (6) Increases Ambush, Eviscerate, Crimson Tempest, and Envenom damage by 50%.
Duskwraith Leathers
Era setItem level 98 to 98, Rogue
- (2) Your stacks of Rolling with the Punches also increase all damage you deal by 1%.
- (4) Your Blade Flurry now also strikes a third target and increases your attack speed by an additional 10%. In addition, each combo point you spend reduces the remaining cooldown on your Blade Flurry by 0.5 sec.
- (6) Your Rolling with the Punches now grants 2% more health and 1% more damage per stack. At 5 stacks, each time you Dodge or Parry you will gain 10 Energy. (1s cooldown)
Bonescythe Armor
Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
- (2) Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
- (4) Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy. (500ms cooldown)
- (6) Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
- (8) Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Dreadnaught's Battlegear
Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
- (2) Increases the damage done by your Revenge ability by 75.
- (4) Improves your chance to hit with Taunt and Challenging Shout by 5%.
- (6) Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.
- (8) When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.
Deathdealer's Embrace
Item level 78 to 88, Rogue
- (3) Reduces the cooldown of your Evasion ability by -1 min.
- (5) 15% increased damage to your Eviscerate ability.
Field Marshal's Vestments
Era setItem level 71 to 74, Rogue
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
Warlord's Vestments
Era setItem level 71 to 74, Rogue
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
Champion's Vestments
Era setItem level 66 to 71, Rogue
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
Lieutenant Commander's Guard
Item level 66 to 71, Rogue
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
Lieutenant Commander's Vestments
Era setItem level 66 to 71, Rogue
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
Emblems of Veiled Shadows
Item level 65 to 70, Rogue
- (3) -10 energy cost for your Slice and Dice ability.
Partners in Crime
NewItem level 22 to 70
- (2) Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec. (100ms cooldown)
- (2) +22 Strength.
Battlegear of Heroism
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to heal you for 88 to 132.
- (6) +40 Attack Power.
- (8) +200 Armor.
Beastmaster Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Your normal ranged attacks have a 4% chance of restoring 200 mana. (Proc chance: 4%)
- (6) +40 Attack Power.
- (8) +200 Armor.
Darkmantle Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to restore 20 Energy.
- (6) +40 Attack Power.
- (8) +200 Armor.
Deathmist Raiment
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Feralheart Raiment
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer. (Proc chance: 2%)
- (6) Increases damage and healing done by magical spells and effects by up to 15.
- (6) +26 Attack Power.
- (8) +200 Armor.
Sorcerer's Regalia
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Soulforge Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (6) +40 Attack Power.
- (8) +200 Armor.
The Five Thunders
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on spell cast to increase your damage and healing by up to 65 for 10 sec. (Proc chance: 4%)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Vestments of the Virtuous
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Blood Tiger Harness
Item level 65 to 65
- (2) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) Improves your chance to get a critical strike with spells by 1.0%.
Bloodsoul Embrace
Item level 65 to 65
- (3) Restores 12 mana per 5 sec.
Bloodvine Garb
Item level 65 to 65
- (3) Improves your chance to get a critical strike with spells by 2.0%.