Every set with its pieces and bonuses. Hover any piece for its tooltip.
Inquisition Armor
Era setItem level 98 to 98, Paladin
- (2) Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by 0.5 seconds.
- (4) Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 100% reduced effectiveness.
- (6) An additional 25% of your healing is transferred to your Beacon of Light target.
Inquisition Bulwark
Era setItem level 98 to 98, Paladin
- (2) Shield of Righteousness also increases your Block Value by 100% for 6 sec.
- (4) Shield of Righteousness deals percentage increased damage equal to your Block Chance.
- (6) Your Avenging Wrath no longer triggers Forbearance, lasts 0.0500 sec longer, and increases your Block Value by 30%.
Inquisition Shockplate
Era setItem level 98 to 98, Paladin
- (2) While Shock and Awe is active, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times. (100ms cooldown)
- (4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.
- (6) Consuming Holy Power increases your Spell Power by 8 to 18% per Holy Power consumed for 10 sec.
Inquisition Warplate
Era setItem level 98 to 98, Paladin
- (2) While you have a two-handed weapon equipped, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times. (100ms cooldown)
- (4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.
- (6) Consuming Holy Power increases your Attack Power by 10% per Holy Power consumed for 10 sec.
Bonescythe Armor
Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
- (2) Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
- (4) Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy. (500ms cooldown)
- (6) Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
- (8) Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Dreadnaught's Battlegear
Item level 86 to 92, Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Druid
- (2) Increases the damage done by your Revenge ability by 75.
- (4) Improves your chance to hit with Taunt and Challenging Shout by 5%.
- (6) Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.
- (8) When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.
Redemption Armor
Item level 86 to 92, Paladin
- (2) Increases the amount healed by your Judgement of Light by 20.
- (4) Reduces cooldown on your Lay on Hands by 12 min.
- (6) Your Flash of Light and Holy Light spells have a chance to imbue your target with Holy Power. (Proc chance: 10%)
- (8) Your Cleanse spell also heals the target for 200.
Avenger's Battlegear
Item level 78 to 88, Paladin
- (3) Increases the duration of your Judgements by 20%.
- (5) Increases damage and healing done by magical spells and effects by up to 71.
Field Marshal's Redemption
Era setItem level 71 to 74, Paladin
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
Field Marshal's Vindication
Era setItem level 71 to 74, Paladin
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +40 Attack Power.
Lieutenant Commander's Redemption
Era setItem level 66 to 71, Paladin
- (2) Increases healing done by spells and effects by up to 44.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
Lieutenant Commander's Redoubt
Item level 66 to 71, Paladin
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
Lieutenant Commander's Vindication
Era setItem level 66 to 71, Paladin
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
Battlegear of Eternal Justice
Item level 65 to 70, Paladin
- (3) 20% chance to regain 100 mana when you cast a Judgement. (Proc chance: 20%)
Partners in Crime
NewItem level 22 to 70
- (2) Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec. (100ms cooldown)
- (2) +22 Strength.
Battlegear of Heroism
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to heal you for 88 to 132.
- (6) +40 Attack Power.
- (8) +200 Armor.
Beastmaster Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Your normal ranged attacks have a 4% chance of restoring 200 mana. (Proc chance: 4%)
- (6) +40 Attack Power.
- (8) +200 Armor.
Darkmantle Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to restore 20 Energy.
- (6) +40 Attack Power.
- (8) +200 Armor.
Deathmist Raiment
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Feralheart Raiment
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer. (Proc chance: 2%)
- (6) Increases damage and healing done by magical spells and effects by up to 15.
- (6) +26 Attack Power.
- (8) +200 Armor.
Sorcerer's Regalia
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Soulforge Armor
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (6) +40 Attack Power.
- (8) +200 Armor.
The Five Thunders
Item level 55 to 66
- (2) +8 All Resistances.
- (4) Chance on spell cast to increase your damage and healing by up to 65 for 10 sec. (Proc chance: 4%)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
Vestments of the Virtuous
Item level 55 to 66
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. (Proc chance: 2%, 1m cooldown)
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.