Skip to content
A shrine among red-leaved trees on Zephras Isle
Horde, starting in Zephras Isle

Windshaper Skyborne

Shen’dorei who keep faith with the wind spirits, joining the Horde. They glide on Walk on Air and use Skysight to ride elemental blessings.
Windshaper Skyborne

Racial abilities

Passive racials are always on.

Skysight
SkysightActive
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Walk on Air
Walk on AirActive
Glide downward through the air for 10 sec while controlling your direction of travel.
Elemental Insight
Elemental InsightPassive
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Wind BlessedPassive
Increases your spellcasting, melee, and ranged Haste by 1%.

Classes

Every class this race can play.

The Skyborne

Thousands of years ago a group of Highborne exiles forged a pact with the wind spirits and built a civilization in Skywall, one of the elemental planes. When you arrive on Zephras Isle, that civilization is in crisis: the air spirits have vanished, ancient structures are failing and the Skyborne are divided over what comes next.

You choose a faction at character creation. Horde-aligned Windshaper Skyborne keep the elemental traditions and can become Shamans; Alliance-aligned High Order Skyborne pursue their ancestors’ arcane legacy and can become Mages. Both can be Warriors, Hunters, Rogues and Druids, with druid forms made for the race.

Zephras Isle is the level 1 to 12 starting zone. Customization runs deep: ten faces per body type, nine skin colors from sky blue to darker tones, feathers you can weave into the hair, and Zephyr or Wayfinder body tattoos.

Zephras Isle zone page
A Skyborne village on Zephras Isle
A shrine among red-leaved trees on Zephras Isle
Misty shoreline of Zephras Isle
Dusk over a Skyborne watchtower