Hunter talents
51 points across Forever’s rebuilt trees. 18 talents are new, 21 were reworked and 14 Classic talents are gone.
Hunter
Survival build
- Points
- 0 / 20 / 31
- Left
- 0
- Required level
- 60
Beast Mastery
Ranged damage
Marksmanship
Ranged damage
Survival
Melee damage
Point order
The order you spend points is your leveling path. Undo with Ctrl+Z.
10
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60
Gone from the Hunter trees
Classic talents with no counterpart in Forever. Some became trainer spells or baseline effects; check the Hunter abilities.
Improved Aspect of the HawkBeast MasteryWhile Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
Improved Eyes of the BeastBeast MasteryIncreases the duration of your Eyes of the Beast by 60 sec.
Thick HideBeast MasteryIncreases the Armor rating of your pets by 30%.
Aimed ShotMarksmanshipAn aimed shot that increases ranged damage by 70.
Improved Hunter's MarkMarksmanshipIncreases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Improved Scorpid StingMarksmanshipReduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Improved Serpent StingMarksmanshipIncreases the damage done by your Serpent Sting by 10%.
Lethal ShotsMarksmanshipIncreases your critical strike chance with ranged weapons by 5%.
Humanoid SlayingSurvivalIncreases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Improved Feign DeathSurvivalReduces the chance your Feign Death ability will be resisted by 4%.
Killer InstinctSurvivalIncreases your critical strike chance with all attacks by 3%.
Monster SlayingSurvivalIncreases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
Trap MasterySurvivalDecreases the chance enemies will resist trap effects by 10%.
Wyvern StingSurvivalA stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
