Grand Marshal's Warhammer
Main hand mace, item level 80, requires level 60
No known source in ForeverChanged from Classic
Grand Marshal's Warhammer
Item Level 80
Binds when picked up
Main HandMace
95 - 143 DamageSpeed 2.90
(41.0 damage per second)
+21 Stamina
+8 Intellect
Durability 105 / 105
Requires Level 60
Equip: Improves your chance to get a critical strike by 1.0%.
Equip: Increases healing done by up to 203 and damage done by up to 67 for all magical spells and effects.
Equip: Reduces all damage taken from players and their pets by 5%. This effect cannot be combined from multiple sources.
Sell Price: 172824
Source
- VendorCaptain O'Neal
Changed in Forever
- Damage 95 - 143 instead of 84 - 156
- Critical Strike Rating 14 added
- Critical Strike % 1 removed
- Healing 153 removed
- Spell Damage 51 removed
- Effects changed
Other main hand mace options near level 60
+10 Sta, +19 Int, +70 Spell Dmg, +210 HealItem level 84, requires 60
+13 Str, +12 Sta, +90 Armor+Item level 71, requires 60
+7 Str, +10 Sta, +9 Int, +98 SPItem level 70, requires 60
+9 Str, +7 Agi, +10 Sta, +11 IntItem level 70, requires 60
+10 Sta, +11 Int, +61 Spell Dmg, +184 HealItem level 70, requires 60
+12 Sta, +7 Int, +58 Spell Dmg, +176 HealItem level 65, requires 60
+12 Sta, +7 Int, +58 Spell Dmg, +176 HealItem level 65, requires 60
+6 Int, +46 Spell Dmg, +139 HealItem level 65
+13 Sta, +11 APItem level 63, requires 58
+13 Sta, +11 APItem level 63, requires 58
+10 Str, +10 StaItem level 62, requires 57
+5 Sta, +12 SpiItem level 61, requires 56