All twenty-seven talent trees were rebuilt for Forever. Of the 466 talents, 141 are new and 242 work differently from Classic. Another 107 Classic talents are gone, many of them because their effect became a trainer spell or merged into another talent. The rules have not changed: one point per level from 10 to 60, 51 in total, and each row opens after five points in that tree.
The numbers by class
| Class | New | Changed | Unchanged | Removed |
|---|---|---|---|---|
| Warrior | 12 | 31 | 9 | 12 |
| Paladin | 19 | 23 | 8 | 13 |
| Hunter | 18 | 21 | 11 | 14 |
| Rogue | 10 | 30 | 13 | 8 |
| Priest | 14 | 30 | 9 | 8 |
| Shaman | 17 | 25 | 8 | 13 |
| Mage | 11 | 26 | 17 | 6 |
| Warlock | 22 | 27 | 3 | 20 |
| Druid | 18 | 29 | 5 | 13 |
The capstones
| Class | First tree | Second tree | Third tree |
|---|---|---|---|
| Warrior | |||
| Paladin | |||
| Hunter | |||
| Rogue | |||
| Priest | |||
| Shaman | |||
| Mage | |||
| Warlock | |||
| Druid |
Fifteen of the twenty-seven capstones are new talents. Nine more changed: Bloodthirst now also gives movement speed, Shadowform halves Shadow spell costs and doubles their crit damage, Moonkin Form doubles Omen of Clarity procs, and Holy Shield hits harder. Only Mortal Strike, Bestial Wrath and Adrenaline Rush work as you remember them.
Five themes across every class
Weapon talents adapt to your weapon. Warriors lost Axe, Mace, Polearm and Sword Specialization and gained
Weaponmaster. Rogues lost four weapon specializations and gained
Hack and Slash. One talent, whatever you wield, so a weapon upgrade never forces a respec.
Stats convert. Several talents turn a stat your armor already carries into one your spec needs. Hunters get Attack Power from Intellect through
Careful Aim, Enhancement shamans get both Attack Power and spell power from it through
Mental Dexterity and
Mental Quickness, and Retribution paladins get spell damage through
Champion of the Light.
Every caster can regenerate while casting. Paladins have
Reverence, shamans
Mindfulness, druids
Reflection, priests
Meditation, mages
Arcane Meditation and hunters
Bestial Discipline.
Debuffs became personal.
Shadow Weaving,
Improved Scorch,
Winter's Chill and
Improved Shadow Bolt now buff only your own damage. Raids no longer need to stack a class to share its debuff.
Core spells moved to the trainer. Blessing of Kings, Consecration, Aimed Shot, Omen of Clarity, Nature's Grasp, Tactical Mastery, Divine Spirit, Lightwell and Magic Attunement are all trainer spells now, so those trees spend the points on something else.
Hit talents moved around
Several classes got their hit from a new place, which changes which off-tree points are mandatory:
- Mages need
Elemental Precision for Fire and Frost, and
Arcane Focus for Arcane. - Warlocks get 5% hit to every spell from
Suppression. - Elemental shamans get theirs from
Tidal Focus in Restoration. - Balance druids have
Nature's Reach; Shadow priests
Shadow Focus. - Paladins have
Precision for melee and
Divine Precision for Holy spells; Discipline priests have
Holy Precision. - Rogues have
Precision, Survival hunters
Surefooted, and Fury warriors
Furious Precision for the off-hand.
Using the calculator
The talent calculator is built for planning as well as theorycrafting:
- Left-click adds a point, right-click or Shift-click removes one. On a phone, tap a talent and use the plus and minus buttons.
- New talents carry a green marker and changed ones a gold marker. Hover any talent to see its current and next rank and, for changed talents, what it did in Classic.
- The point order strip under the trees records the order you spent points in. It doubles as a leveling plan and shows the level each point unlocks.
- Turn on Talented to model the Legacy perk that unlocks each talent point five levels early.
- Copy link saves the whole build, order included, in a URL you can share.
Every class guide links its recommended builds straight into the calculator.
